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Produkt zum Begriff Feature-Driven Development FDD:


  • Test Driven Development: By Example
    Test Driven Development: By Example

    Quite simply, test-driven development is meant to eliminate fear in application development. While some fear is healthy (often viewed as a conscience that tells programmers to "be careful!"), the author believes that byproducts of fear include tentative, grumpy, and uncommunicative programmers who are unable to absorb constructive criticism. When programming teams buy into TDD, they immediately see positive results. They eliminate the fear involved in their jobs, and are better equipped to tackle the difficult challenges that face them. TDD eliminates tentative traits, it teaches programmers to communicate, and it encourages team members to seek out criticism However, even the author admits that grumpiness must be worked out individually! In short, the premise behind TDD is that code should be continually tested and refactored. Kent Beck teaches programmers by example, so they can painlessly and dramatically increase the quality of their work.

    Preis: 44.93 € | Versand*: 0 €
  • Behavior-Driven Development with Cucumber: Better Collaboration for Better Software
    Behavior-Driven Development with Cucumber: Better Collaboration for Better Software

    Master BDD to deliver higher-value software more quickly To develop high-value products quickly, software development teams need better ways to collaborate. Agile methods like Scrum and Kanban are helpful, but they’re not enough. Teams need better ways to work inside each sprint or work item. Behavior-driven development (BDD) adds just enough structure for product experts, testers, and developers to collaborate more effectively. Drawing on extensive experience helping teams adopt BDD, Richard Lawrence and Paul Rayner show how to explore changes in system behavior with examples through conversations, how to capture your examples in expressive language, and how to flow the results into effective automated testing with Cucumber. Where most BDD resources focus on test automation, this guide goes deep into how BDD changes team collaboration and what that collaboration looks like day to day. Concrete examples and practical advice will prepare you to succeed with BDD, whatever your context or role. ·         Learn how to collaborate better by using concrete examples of system behavior ·         Identify your project’s meaningful increment of value so you’re always working on something important ·         Begin experimenting with BDD slowly and at low risk ·         Move smoothly from informal examples to automated tests in Cucumber ·         Use BDD to deliver more frequently with greater visibility ·         Make Cucumber scenarios more expressive to ensure you’re building the right thing ·         Grow a Cucumber suite that acts as high-value living documentation ·         Sustainably work with complex scenario data ·         Get beyond the “mini-waterfalls” that often arise on Scrum teams 

    Preis: 32.09 € | Versand*: 0 €
  • ATDD by Example: A Practical Guide to Acceptance Test-Driven Development
    ATDD by Example: A Practical Guide to Acceptance Test-Driven Development

    With Acceptance Test-Driven Development (ATDD), business customers, testers, and developers can collaborate to produce testable requirements that help them build higher quality software more rapidly. However, ATDD is still widely misunderstood by many practitioners. ATDD by Example is the first practical, entry-level, hands-on guide to implementing and successfully applying it.   ATDD pioneer Markus Gärtner walks readers step by step through deriving the right systems from business users, and then implementing fully automated, functional tests that accurately reflect business requirements, are intelligible to stakeholders, and promote more effective development.   Through two end-to-end case studies, Gärtner demonstrates how ATDD can be applied using diverse frameworks and languages. Each case study is accompanied by an extensive set of artifacts, including test automation classes, step definitions, and full sample implementations. These realistic examples illuminate ATDD’s fundamental principles, show how ATDD fits into the broader development process, highlight tips from Gärtner’s extensive experience, and identify crucial pitfalls to avoid. Readers will learn to   Master the thought processes associated with successful ATDD implementationUse ATDD with Cucumber to describe software in ways businesspeople can understand Test web pages using ATDD toolsBring ATDD to Java with the FitNesse wiki-based acceptance test framework Use examples more effectively in Behavior-Driven Development (BDD)Specify software collaboratively through innovative workshopsImplement more user-friendly and collaborative test automationTest more cleanly, listen to test results, and refactor tests for greater value  If you’re a tester, analyst, developer, or project manager, this book offers a concrete foundation for achieving real benefits with ATDD now–and it will help you reap even more value as you gain experience.  

    Preis: 16.04 € | Versand*: 0 €
  • Richard Lawrence - GEBRAUCHT Behavior-Driven Development with Cucumber: Better Collaboration for Better Software - Preis vom 13.01.2025 06:02:32 h
    Richard Lawrence - GEBRAUCHT Behavior-Driven Development with Cucumber: Better Collaboration for Better Software - Preis vom 13.01.2025 06:02:32 h

    Händler: MEDIMOPS, Marke: Richard Lawrence -, Preis: 28.88 €, Währung: €, Verfügbarkeit: in_stock, Versandkosten: 0.0 €, Lieferzeit: 3 bis 5 Werktagen, Kategorie: Bücher & Zeitschriften, Titel: Richard Lawrence - GEBRAUCHT Behavior-Driven Development with Cucumber: Better Collaboration for Better Software - Preis vom 13.01.2025 06:02:32 h

    Preis: 28.88 € | Versand*: 0.00 €
  • Wie zur Hölle bekomme ich dieses Feature weg?

    Um ein Feature loszuwerden, musst du zunächst herausfinden, welches Feature du meinst und in welchem Kontext es sich befindet. Sobald du das herausgefunden hast, kannst du nach Möglichkeiten suchen, es zu deaktivieren oder zu entfernen. Dies kann je nach Feature und Plattform unterschiedlich sein, daher ist es am besten, nach spezifischen Anleitungen oder Hilfe in Foren oder Supportseiten zu suchen.

  • Welches Minecraft 1.20 Feature mögt ihr am meisten?

    Als KI habe ich keine Vorlieben, aber einige der beliebtesten Features von Minecraft 1.20 sind die Einführung von Höhlenbiomen, die Überarbeitung der Höhlen- und Berggeneration und die Hinzufügung von neuen Blöcken und Gegenständen wie Kupfer und Teleskopen. Diese Features erweitern das Gameplay und bieten den Spielern neue Möglichkeiten und Herausforderungen.

  • Auf welcher Netzressource befindet sich das Feature, das Sie verwenden möchten?

    Das Feature, das ich verwenden möchte, befindet sich auf einer bestimmten Webseite oder Plattform. Es könnte auch in einer App oder einem speziellen Programm verfügbar sein.

  • Wie kann man in der Musik das Repeat-Feature sinnvoll einsetzen, um bestimmte Passagen zu wiederholen? Welche Vorteile bringt das wiederholte Abspielen von Videos oder Audiodateien für das Lernen und die Gedächtnisbildung?

    Das Repeat-Feature kann genutzt werden, um schwierige Passagen zu üben und zu verinnerlichen. Durch wiederholtes Abspielen können musikalische Elemente besser verstanden und eingeprägt werden. Dies fördert das Lernen und die Gedächtnisbildung, da sich das Gehör und das musikalische Gedächtnis verbessern.

Ähnliche Suchbegriffe für Feature-Driven Development FDD:


  • Driven
    Driven

    Felgen Driven : Alufelge 8.0x18 5x112

    Preis: 149.04 € | Versand*: 0.00 €
  • Managing Iterative Software Development Projects
    Managing Iterative Software Development Projects

    The Practical, Start-to-Finish Guide to Planning and Leading Iterative Software Projects   Iterative processes have gained widespread acceptance because they help software developers reduce risk and cost, manage change, improve productivity, and deliver more effective, timely solutions. But conventional project management techniques don’t work well in iterative projects, and newer iterative management techniques have been poorly documented. Managing Iterative Software Development Projects is the solution: a relentlessly practical guide to planning, organizing, estimating, staffing, and managing any iterative project, from start to finish.    Leading iterative development experts Kurt Bittner and Ian Spence introduce a proven, scalable approach that improves both agility and control at the same time, satisfying the needs of developers, managers, and the business alike. Their techniques are easy to understand, and easy to use with any iterative methodology, from Rational Unified Process to Extreme Programming to the Microsoft Solutions Framework.   Whatever your role–team leader, program manager, project manager, developer, sponsor, or user representative–this book will help you   Understand the key drivers of success in iterative projects Leverage “time boxing” to define project lifecycles and measure resultsUse Unified Process phases to facilitate controlled iterative development Master core concepts of iterative project management, including layering and evolutionCreate project roadmaps, including release plansDiscover key patterns of risk management, estimation, organization, and iteration planning Understand what must be controlled centrally, and what you can safely delegateTransition smoothly to iterative processesScale iterative project management from the smallest to the largest projectsAlign software investments with the needs of the business   Whether you are interested in software development using RUP, OpenUP, or other agile processes, this book will help you reduce the anxiety and cost associated with software improvement by providing an easy, non-intrusive path toward improved results–without overwhelming you and your team.

    Preis: 27.81 € | Versand*: 0 €
  • Agile Software Development: The Cooperative Game
    Agile Software Development: The Cooperative Game

    This is the eBook version of the printed book. If the print book includes a CD-ROM, this content is not included within the eBook version.“Agile Software Development is a highly stimulating and rich book. The author has a deep background and gives us a tour de force of the emerging agile methods.” –Tom Gilb   The agile model of software development has taken the world by storm. Now, in Agile Software Development, Second Edition, one of agile’s leading pioneers updates his Jolt Productivity award-winning book to reflect all that’s been learned about agile development since its original introduction.   Alistair Cockburn begins by updating his powerful model of software development as a “cooperative game of invention and communication.” Among the new ideas he introduces: harnessing competition without damaging collaboration; learning lessons from lean manufacturing; and balancing strategies for communication. Cockburn also explains how the cooperative game is played in business and on engineering projects, not just software development   Next, he systematically illuminates the agile model, shows how it has evolved, and answers the questions developers and project managers ask most often, including   ·      Where does agile development fit in our organization? ·      How do we blend agile ideas with other ideas? ·      How do we extend agile ideas more broadly?   Cockburn takes on crucial misconceptions that cause agile projects to fail. For example, you’ll learn why encoding project management strategies into fixed processes can lead to ineffective strategy decisions and costly mistakes. You’ll also find a thoughtful discussion of the controversial relationship between agile methods and user experience design.   Cockburn turns to the practical challenges of constructing agile methodologies for your own teams. You’ll learn how to tune and continuously reinvent your methodologies, and how to manage incomplete communication. This edition contains important new contributions on these and other topics:   ·      Agile and CMMI ·      Introducing agile from the top down ·      Revisiting “custom contracts” ·      Creating change with “stickers”   In addition, Cockburn updates his discussion of the Crystal methodologies, which utilize his “cooperative game” as their central metaphor.   If you’re new to agile development, this book will help you succeed the first time out. If you’ve used agile methods before, Cockburn’s techniques will make you even more effective.  

    Preis: 36.37 € | Versand*: 0 €
  • Test Driven Development: By Example
    Test Driven Development: By Example

    Quite simply, test-driven development is meant to eliminate fear in application development. While some fear is healthy (often viewed as a conscience that tells programmers to "be careful!"), the author believes that byproducts of fear include tentative, grumpy, and uncommunicative programmers who are unable to absorb constructive criticism. When programming teams buy into TDD, they immediately see positive results. They eliminate the fear involved in their jobs, and are better equipped to tackle the difficult challenges that face them. TDD eliminates tentative traits, it teaches programmers to communicate, and it encourages team members to seek out criticism However, even the author admits that grumpiness must be worked out individually! In short, the premise behind TDD is that code should be continually tested and refactored. Kent Beck teaches programmers by example, so they can painlessly and dramatically increase the quality of their work.

    Preis: 37.44 € | Versand*: 0 €
  • Warum ist Game Development so schwer und wie schaffen es Leute, so gut darin zu werden?

    Game Development ist schwer, weil es eine Kombination aus verschiedenen Fähigkeiten erfordert, wie Programmierung, Grafikdesign, Sounddesign und Game Design. Es erfordert auch viel Zeit, Geduld und Ausdauer, um komplexe Spiele zu entwickeln. Menschen werden gut darin, indem sie ihre Fähigkeiten kontinuierlich verbessern, Erfahrungen sammeln und von anderen Entwicklern lernen. Es ist auch hilfreich, sich auf einen bestimmten Bereich des Game Developments zu spezialisieren und sich mit den neuesten Technologien und Tools vertraut zu machen.

  • Wie kann man effektiv Teamarbeit im Bereich Game Development fördern, um das bestmögliche Spielerlebnis zu schaffen?

    Effektive Teamarbeit im Bereich Game Development kann durch klare Kommunikation, regelmäßige Meetings und die Festlegung klarer Ziele gefördert werden. Zudem ist es wichtig, die Stärken jedes Teammitglieds zu erkennen und diese gezielt einzusetzen. Durch regelmäßiges Feedback und die Förderung einer positiven Teamkultur kann das bestmögliche Spielerlebnis geschaffen werden.

  • Wo kann ich kostenlose und urheberrechtsfreie Musik, Videos oder Bilder legal herunterladen?

    Du kannst kostenlose und urheberrechtsfreie Musik, Videos oder Bilder auf Plattformen wie Pixabay, Unsplash oder Pexels herunterladen. Diese Websites bieten eine Vielzahl von Medieninhalten an, die frei von Urheberrechten sind. Stelle sicher, dass du die Nutzungsbedingungen der jeweiligen Plattformen beachtest, um sicherzustellen, dass du die Medien legal verwenden kannst.

  • Was ist das Problem mit dem Windows Media Feature Pack für die N- und KN-Versionen von Windows 10?

    Das Problem mit dem Windows Media Feature Pack für die N- und KN-Versionen von Windows 10 besteht darin, dass diese Versionen von Windows 10 ohne die vorinstallierten Media-Funktionen geliefert werden. Das Feature Pack ermöglicht es den Benutzern, diese Funktionen nachträglich zu installieren, um beispielsweise Medieninhalte abzuspielen oder DVD-Filme anzusehen.

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